Living City Simulation
Every citizen has a name, a job, and a breaking point. Watch thousands of lives weave through your streets in real time — from dawn shifts at the forge to riots in the ash-season.
A City-Builder RTS from Emberforge Studios
Forged in fire. Ruled by strategy.
Four pillars of a living, breathing — and burning — world.
Every citizen has a name, a job, and a breaking point. Watch thousands of lives weave through your streets in real time — from dawn shifts at the forge to riots in the ash-season.
Wall breaches with physics-driven rubble, fire that spreads roof-to-roof, and battle cameras that sweep the field like a film crew embedded in your war.
Heat is currency. Route molten veins under your city, balance a fragile geothermal grid, and decide which districts burn warm — and which freeze.
Command from the ramparts or the war table. Pause-free RTS combat on the map, deep polity management in the council — switch between them mid-siege.
"The ash remembers every empire that dared to rise."
— The Ashfall Chronicle, Prologue
Three factions. One burning continent. Zero mercy.
Channel molten veins into engines of industry. Slow to build, impossible to burn.
Their story →Nomad alchemists who read the ash clouds. Fastest settlers, masters of trade routes.
Their story →A martial order carved from the old legions. Cheapest troops, hungriest appetites.
Their story →Closed Beta · Winter 2026
Found your first settlement. Core loop: build, burn, defend.
Early Access · Spring 2027
Three factions, 40-map campaign, ranked multiplayer sieges.
1.0 Launch · Late 2027
Full campaign, map editor, mod tools, cross-play servers.
We are recruiting 300 playtesters for the first siege season. Sign up now — first come, first forged.
Masters of the deep forges. The Emberkin turn heat into power and siege into spectacle.
Found your first settlement under the ashfall. Sign-ups for the Closed Beta are now open.
Join the Closed Beta and found your first settlement under the ashfall.
Enlist Now